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AI: The Somnium Files


What a journey of a game. They simply do not make them like this.

The story in AI: The Somnium Files is enthralling. It had me engaged and immersed for almost the entire runtime. The twists were shocking and the mystery was a mindfuck throughout.The characters were great, albeit their models looked a little uncanny. There were some things that bothered me, but the vast majority of the game was just absolute entertainment.

Story

The game opens up with a scene that piques the players curiosity, and manages to keep them guessing for almost the entire runtime. Every answer you find opens up new questions and the plot just gets thicker and thicker the whole time you play.

The way the separate story lines are laid out is nothing short of genius. They all relate to each other just enough that you slowly start piecing the bigger picture together as you play, but none of them repeat more than a handful of short scenes from each other. Each new story line blows everything you thought you knew from the last out of the water, leaving the player confused with a burning desire to learn more. Your understanding of what things are connected expands while your understanding of how things are connected is shattered over and over again. The feeling of excitement, exasperation, and befuddlement you experience is real and visceral, and it's insane how well the game manages to create those moment at every turn.

That all alone is impressive, but the craziest thing about it is that the player can discover these timelines for the 1st time in any order and still have an equally engaging and brain-melting experience. It's insane how good the writing has to be to create anything like it, a truly unique gaming experience. I will say that I'm glad I did the Mizuki ending as late as I did, because I do think that it would've really gotten into my head for the rest of the playthrough and I wouldn't have been able to assess evidence with an open mind, but who's to say?

Locations

I'm definitely the type of player that impulsively clicks on every little thing in my environment, and this game had no shortage of fun little things to discover in doing so. It's a small detail, but I appreciate it, especially since this practice has oft detracted from my experience in other games that use, in my opinion, too many words to describe the mundane. Some side characters and decorations even had their own little stories that would develop as you clicked on them multiple times at different points in the game (the name "Kagami" comes to mind here, but I can't recall why).

Action

The one thing that felt really out of place in this game was the action sequences. The "Date and everyone else is obsessed with porn" bit gets old really quickly. They feel like a complete tonal detachment from even the goofier parts of the rest of the game and absolutely shattered my immersion like nothing else. For what it's worth, I did appreciate that even Date's porn addiction had a lore justification, but even that could've been communicated without going that over-the-top. I got excited to do a few quick-time-events, but all I could think about was how stupid the sequences looked, not just due to the bad jokes but also the situational bullet immunity and impossible "calculations" made by Aiba. The only saving grace of these encounters is that nothing that happened during them was plot relevant. As long as the general idea of what happened is communicated, the specific details are hardly important, which can't really be said about most of the rest of the game.

Bluntly put, the bit was only funny once, but even if we make a concession that comedy comes in 3s, they did this like, 9 times.

Somnium

The parts of the game that took place in Somnium were neat. I do wish they'd used a shader that didn't make my GPU shit itself, but at least it didn't make the game unplayable. Some of the psyncs felt really arbitrary, but others actually made quite fun puzzles to solve. I really enjoyed some of the "ah-hah" moments the game set up where the contents of a particularly confusing psync suddenly clicked. Sometimes, little details wouldn't come up for the rest of the game, and there were certain pieces I only put together upon watching another person's playthrough as to why certain things made sense to appear in somnium.

Other Notes [SPOILERS]



Final Thoughts

This game was absolutely incredible. It certainly has it's quirks, and I'm sure it's not for everyone, but as for my experience, I was absolutely floored. This game spends 30 hours melting your brain, and then somehow ties up every lose end and puts a cute little bow on it in the last 3. No detail was extraneous, everything made sense. Even given the writers were probably working backwards, this level of consistency is impressive.

There were some things I didn't like about it, but they were so few and far between that it seems silly to let them lower my regard for the game as a whole. I genuinely had an amazing time playing, I was continuously engaged from start to finish, and I would implore anyone who likes a good story and can put up with some "anime bullshit" to play this for themselves. It invoked real emotions in me and was just a banger experience throughout, right up to the end of the end credits. After some deliberation, and I don't say this lightly, I have decided this is the 4th ever game I'd award full marks. It really was something truly special.

10/10

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